Clearing the area also negates some of the initial stuttering that tends to occur when you first load into a new location. For the test, I clear the area of enemies (because fighting them in a consistent way is almost impossible, leading to wide fluctuations in performance results). For CPUs, most of the hardware is kept the same, outside of changing the CPU and motherboard-I use an MSI MEG X570 Godlike for Ryzen CPUs.įallen Order doesn't have a built-in benchmark, so I used a test sequence running around the planet Dathomir. You can see the hardware used in our graphics card testbed to the right. We tested Fallen Order on 16 graphics cards, six CPUs, and three laptops to get a complete picture of how it performs on a range of PC hardware. Thanks to MSI for providing the components needed for this benchmarking. Or perhaps the engine has been tweaked so that even with an 'unlocked' framerate from UE4, there are other limiters in effect. ![]() I used the UE4 console unlocker to try removing the framerate cap, and while it was possible to hit 170-200 fps while staring at the floor, most other views of the game world still couldn't break 144 fps. That might seem like a major shortcoming, though in testing it appears the CPU may be a bottleneck on performance regardless. The framerate has an enforced cap of 144 fps or less, with multiple options. ![]() Everything else is a bit less ready to face the Empire. Resolution and aspect ratio support is great, and the controller and keyboard/mouse options are good as well. ![]() See below for the full details, along with our Performance Analysis 101 article. As our partner for these detailed performance analyses, MSI provided the hardware we needed to test Star Wars Jedi: Fallen Order on a bunch of different AMD and Nvidia GPUs, multiple CPUs, and several laptops.
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